This was a monster of a project that we took on and we're using the word "we" liberally here as it was completed by our sole animator.  He put his blood, sweat and tears into this ... all of which are now about 50% Redbull, but now we can proudly present the cinematic game trailer for Enemy On Board.
a lot of the assets for the game where already designed by the game creators, windwalk, so we didn't need to worry about the style and feel of the trailer, but we did convert all of the ingame models to high poly assets.   This also meant that we could use a lot of the ingame assets for previs and story boarding which helped speed up pre-production.

We chose to render this project in real time as not only did it help keep the aesthetic feel of a video game but it also helped speed up production and allowed us to implement feedback faster than usual.   

We're very proud of the work we done for this project and have been bursting at the seems to share it with you all! 

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